So here we have next weekly update:
I finally made
progress with shadow drawing last night. Position of hero’s shadow is changing in
different locations and shape of the shadow depends on a hero position right now. Shadow
is also correctly zooming when hero is resizing. I also manage to fix some memory leak problems in this functions.
I still have
problems with shadow color palette so I’m using black color to fill the shadows
and to check if the shape is good. There is a part of code that needs to
be implemented that allows to change the shadow’s shape when it’s drawing on a
wall of a building and I’m going to work on this part right now. Actual code
still needs some tweaks and clean up which I’m also going to do this week.
ScummVM (left) / Original game (right) Location no. 1 |
ScummVM (left) / Original game (right) Location no. 2 |
ScummVM (left) / Original game (right) Location no. 7 |
My actual shadow palette - loc no. 1 |
My actual shadow palette - loc no. 2 |
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