I finally updated showHeroShadow function
and I think that it’s working as in original game now.
With help of Eugene I manage to fix shadow colors. I had thought
that there was a problem with algorithm or with finding right values in memory,
but there was small mistake in getting location palette for makeShadowTable
function - I was using palette from previous location after loading a new one. It was easy to fix but
very hard to find out, so thanks again to him.
I also extend shadow function by adding
proper drawing on walls and masking on objects and you can see it on screenshots below:
Location no. 1 - shadow masking and correct palette
ScummVM (left) / Original game (right)
Location no. 2 - shadow masking and correct palette
ScummVM (left) / Original game (right)
Location no. 2 - shadow after hero scrolling
ScummVM (left) / Original game (right)
Location no. 3 - shadow drawing on walls
ScummVM (left) / Original game (right)
ScummVM (left) / Original game (right)
ScummVM (left) / Original game (right)
ScummVM (left) / Original game (right)
ScummVM (left) / Original game (right)
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