I am in the
middle of work with hero sprite displaying. My progress isn’t as fast as I was
thinking at a beginning but I’m not losing my hope. I feel that assembler and I
are getting to know each other better but there are still some new things that
I have to learn.
The best
progress is when you can see it, so here we go:
First location - after hero zooming |
Second location - before hero zooming |
Second location - after hero zooming |
Hero is also drawing in a right spot in wider locations where a background is moving while he walks.
Next thing that I am going to implement is drawing hero's shadow so wish me luck ;)
I'm still fighting with functions that allow to calculate colors and positions for it but I'm slowly pushing it forward.
See you next week!
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